

When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor.

When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. When the wearer dies, 350-10,480 points of armor is given to a random ally. They can only be equipped in the slots of their own category.
